silverandfang · multiplayer · voice

Gather under moonlight.
Trust no one—except your friends.

A social werewolf experience built for real voices: private rooms, clear roles, and night phases that feel tense—not grim. Whisper, debate, survive.

Real-time voice by Agora · Lobbies & roles · Day & night flow

Made for loud rooms and quiet tells

Everything you need for a smooth Loups-Garous style night—without losing the party vibe.

  • Voice-forward lobby

    Drop in, hear the room, and speak naturally. Built for quick banter between votes and whispers after dark.

  • Private rooms

    Invite-only tables for friends and communities—fewer strangers, more memorable betrayals.

  • Roles that matter

    Classic tension with room to shine: information, misdirection, and last-second pivots when the moon rises.

  • Multilingual-ready

    Play in the language your group prefers—so the stories stay in the room, not lost in translation.

    Beta locales may vary by release.

How a round comes alive

Three beats: meet your table, receive your role, then let day and night trade momentum.

  1. Create or join a room

    Spin up a private lobby or hop into a friend’s invite. The table fills, voice checks feel effortless, and you’re ready to start.

  2. Roles in secret

    Everyone receives a role for the match. Some know more than others— that’s the fun. Keep your cards close until the story demands otherwise.

  3. Day talks, night turns

    Debate, vote, and watch the village shift. When night falls, abilities and whispers reshape the board—then dawn returns with new questions.

    Tip: save your strongest reads for when the room is loudest.

Questions, answered plainly

Short and friendly—no rulebook wall of text.

Is this a horror game?

No gore—think candlelit mystery and social deduction. The tension comes from people, not shock.

Do I need a microphone?

Voice is part of the experience. A headset helps reduce echo for everyone at the table.

Can I play with friends only?

Yes—private rooms are built for invite-first sessions so you can keep the table familiar.

What about younger players?

We aim for an approachable tone suitable for mixed-age parties—parents and moderators remain the best judge for their groups.